Costino, Carlo Winter 20062
Game Engine Architecture for Time-Based Media Authoring Platforms
Game Engine Architecture for Time-Based Media Authoring Platforms
Abstract
This project is an exploration in developing a game engine within a time-based multimedia platform. This game engine utilizes component management for pieces such as state management, cut scenes, navigation schemes and loading sub-modules for different levels/worlds, XML for persistent data and database connectivity to keep track of statistics. This project is also an exploration in how to utilize such a game engine to solve some of the problems a developer faces while designing a game, such as melding together the goals of the player with the goals of the designer.