Costino, Carlo Winter 20062
Game Engine Architecture for Time-Based Media Authoring Platforms

Abstract

This project is an exploration in developing a game engine within a time-based multimedia platform. This game engine utilizes component management for pieces such as state management, cut scenes, navigation schemes and loading sub-modules for different levels/worlds, XML for persistent data and database connectivity to keep track of statistics. This project is also an exploration in how to utilize such a game engine to solve some of the problems a developer faces while designing a game, such as melding together the goals of the player with the goals of the designer.

Images

bunny by Asa Tse turtle by Asa Tse flowers by Asa Tse psp guy by Asa Tse blow fish by Asa Tse shapes to cat by Asa Tse dinosaur by Asa Tse cute girl by Asa Tse bee by Asa Tse frog by Asa Tse dog by Asa Tse cat by Asa Tse canvas face by Asa Tse duck face by Asa Tse