Courses Taught

IGM Courses (after Fall 2009)

4080-201: Freshman Seminar Game Design and Development Syllabus

4080-333: New Media Programming III Syllabus

4085-732: Game Design Syllabus

4085-792: Game Industry Development Processes Syllabus

4085-836: Game Engine Design and Development Syllabus

IGM Collaborative Courses (after Fall 2009)

0505-492: Interactive Design for Museums (led by Elizabeth Goins, also with Andrew Phelps, RIT PLIG) Syllabus

IT Courses (prior to Fall 2009)

4002-201: Freshman Seminar Game Design and Development Syllabus

4002-230: Programming for New Media I Syllabus

4002-231: Programming II for New Media Syllabus

4002-330: Interactive Digital Media / 4004-730 Interactive Media Implementation Syllabus

4002-425: HCI1: Human Factors Syllabus

4002-426: HCI2: Interface Design Syllabus

4002-502: Foundations of 3D Graphics Programming Syllabus

4002-590: Data Enabled Casual Games Syllabus

4002-590: Social Media Theory and Practice Syllabus

4004-732: Game World Design Syllabus

4004-751: Web Database Integration Syllabus

4002-790: Emerging Themes in Entertainment Technology Syllabus

4002-836: Game Engine Design and Development Syllabus

4002-887: Capstone Design - MS Game Design and Development Syllabus

4002-888: Capstone Development - MS Game Design and Development Syllabus

4003-232: Computer Science 2 (IT - RAPT Section) Syllabus

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