IGM Courses (after Fall 2009)
4080-201: Freshman Seminar Game Design and Development Syllabus
4080-333: New Media Programming III Syllabus
4085-732: Game Design Syllabus
4085-792: Game Industry Development Processes Syllabus
4085-836: Game Engine Design and Development Syllabus
IGM Collaborative Courses (after Fall 2009)
0505-492: Interactive Design for Museums (led by Elizabeth Goins, also with Andrew Phelps, RIT PLIG) Syllabus
IT Courses (prior to Fall 2009)
4002-201: Freshman Seminar Game Design and Development Syllabus
4002-230: Programming for New Media I Syllabus
4002-231: Programming II for New Media Syllabus
4002-330: Interactive Digital Media / 4004-730 Interactive Media Implementation Syllabus
4002-425: HCI1: Human Factors Syllabus
4002-426: HCI2: Interface Design Syllabus
4002-502: Foundations of 3D Graphics Programming Syllabus
4002-590: Data Enabled Casual Games Syllabus
4002-590: Social Media Theory and Practice Syllabus
4004-732: Game World Design Syllabus
4004-751: Web Database Integration Syllabus
4002-790: Emerging Themes in Entertainment Technology Syllabus
4002-836: Game Engine Design and Development Syllabus
4002-887: Capstone Design - MS Game Design and Development Syllabus
4002-888: Capstone Development - MS Game Design and Development Syllabus
4003-232: Computer Science 2 (IT - RAPT Section) Syllabus