Research Group Affiliations

Within RIT, I am a member of several research groups.

I am very excited to be a member of RIT MAGIC. MAGIC is a new research initiative founded by Prof. Andrew Phelps, which provides opportunities for multidisciplinary research and entrepeneurship spanning grants, corporate sponsorships, student innovation, and new digital ventures. MAGIC is still being formed, so please stand by for further information on this new venture!

In addition, I am a member of the Lab for Social Computing. This group examines the intersection of technology and social interaction. The goal is to examine social patterns in communication and activity and to fold such finding into the development of new software. In addition, the group examines how technologies enhance and alter our methods of communication and interaction.

I am also working with faculty, research groups, departments, and colleges as part of the RIT Digital Humanities Group, led by Dr. Lisa Hermsen from the College of Liberal Arts. It is an exciting, grass roots initiative dealing with the broader concept of digital humanities. The group leverages RIT's unique resources and resonates with the Institute's focus on creativity and innovation.

I am also a member of the Lab for Game Design and Development, which now contains the M.U.P.P.E.T.S. research group. M.U.P.P.E.T.S. is a 3D, collaborative virtual environment which can be used to teach fundamental programming principles to students. M.U.P.P.E.T.S. has many of the features often seen in fully featured game engines, and as such, allows both programmers and content developers to create expressive, interactive worlds.

Outside of RIT, I am an affiliate member of tiltfactor, a research group whose mission is to "promote research, scholarship, and creative work centering around computer gaming and digital culture, with an emphasis on the social impact of digital technology".

In addition, I am a member of the Innovations of Computing Education, a virtual research group that spans several universities.

At the University at Buffalo, I was a member of the Knowledge Media Lab (KML). KML was an interdisciplinary research group with expertise spanning computer science, psychology, neuroscience, education, and digital media. The groupexplored the creation of algorithms, prototype systems, and online assessment systems motivated by cognitive science principles and research.

I was also a member of the Integrated Digital Explorations in the Arts and Sciences (IDEAS) research group as well as the GLAIR robotics lab.

Professional Society Affiliations

I belong to the following Association for Computing Machinery (ACM) special interest groups:

  • Special Interest Group for Computer-Human Interaction (SIGCHI)
  • Special Interest Group for Computer Graphics and Interactive Techniques (SIGGRAPH)
  • Special Interest Group for Computer Science Education (SIGCSE)
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