myMuseum / myGallery
(Technical Director for Game Engine Development)

Collaboration with Elizabeth Goins (CoLA R.I.T), Andrew Phelps (GCCIS/IGM R.I.T.), and W. Michelle Harris (GCCIS/IGM R.I.T.)

Partners: The Luce Center, Washington, DC


This work involves the development of a Facebook game prototype for museums and cultural spaces.    The game is designed to fill the gap in young adult and teen oriented interactive content by combining a collection management /curatorial game with the social networking capabilities. Current challenges include: (1) how to develop a game framework that supports the style of gameplay and interaction required by museum games (2) how to create contribution channels for both museum partners and players (3) how to solve communication problems and leverage social media tools for game participants and partner institutions (4) how to apply Egert's theory  of technical, social, and usability factors to balance the technical-social tensions of the gameplay, and (5) how to properly instrument gameplay systems for the collection of pertinent user interaction data for later analysis. The work is based upon prior investigations of the team in the areas of game development and social media. By the end of the prototype period, it is the intent to have collected "best practices" for a full game development cycle as well as provide our partners with a playable experience to enable conversation regarding the next phase of work.


bunny by Asa Tse turtle by Asa Tse flowers by Asa Tse psp guy by Asa Tse blow fish by Asa Tse shapes to cat by Asa Tse dinosaur by Asa Tse cute girl by Asa Tse bee by Asa Tse frog by Asa Tse dog by Asa Tse cat by Asa Tse canvas face by Asa Tse duck face by Asa Tse