Game-Based Rendering in Flex and Pixel Bender

Collaboration with Andrew Phelps


This research project aims to explore the intersection of casual game development techniques with those used in the production of three-dimensional interactive experiences.  The development has focused upon recreating traditional hardware accelerated techniques in low-performance environment.  Particularly, the investigation has centered upon the use of Pixel Bender, a CPU-based pixel shader system for Flash and Flex to perform custom lighting, shading, and effects.  Work from this project was presented at the Adobe MAX 2009 conference.

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