Gamin, Michael Winter 20062


Browser based games developed in Adobe Flash are predominantly small scale and single player. Creating dynamic Flash content that pulls information from the Internet is mostly done in two ways, depending on what the programmer is creating. Web site alternatives that are pulling down a single amount of content, usually at load time, will often use XML and/or a database to get the information they need. Content that requires constant sending and receiving of data, like a game, usually relies on an expensive Flash Media Server. Using a combination of good game design and understanding of databases, can the latter be achieved using the former method?

Though there are limitations to this method, certain games can be successful. Taking a turn-based approach, Traject is a fully playable multiplayer game using only a database for back-end communication between clients.


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