Fernandes, Lynette Spring 20083
Using Technology and Games to Educate

Abstract

Imparting knowledge is far more valuable than just performing an action. In the same way I want, through my capstone, to encourage people to fix things themselves by educating them through the medium of a game.

There are many resources available today that reach out to the general public in the form of do-it-yourself projects (i.e. http://www.doityourself.com/). These resources teach the user how to perform certain tasks. In addition to step-by-step instructions, modern day technology, like the use of games, is also being used to impart knowledge. A good example of this is the site http://www.funbrain.com/ which is a learning tool for kids from K - 8.

I will combine these two concepts and use games to educate people and motivate them to do things for themselves. I will take a general problem area that most people face today and research existing materials that aid in helping to fix the problem. These are present in the form of books, manuals, online support and videos.

I have chosen a problem area that is common to most individuals: fixing cars. Cars are a very dear possession to an owner; we want to take care of them. I will research traditional media available for fixing cars, discern the pros and cons that they present and apply this knowledge into an interactive learning environment expressed through the medium of a game.

Images

bunny by Asa Tse turtle by Asa Tse flowers by Asa Tse psp guy by Asa Tse blow fish by Asa Tse shapes to cat by Asa Tse dinosaur by Asa Tse cute girl by Asa Tse bee by Asa Tse frog by Asa Tse dog by Asa Tse cat by Asa Tse canvas face by Asa Tse duck face by Asa Tse