Andalora, Corey Summer 20114
AMALGAMATE: A Board Gaming Framework Using PDAs

Abstract

Many forms of media have gone digital in today's computer age, however board games have yet to completely make the transition to a digital representation. There are several board games playable on computers and even some board gaming frameworks already exist, but none duplicate the true experience of playing a physical board game. This is because many board games involve private elements, for example cards in a player's hand. In order for such games to be playable, every user requires a separate private terminal or computer. Use of a standard workstation or even a laptop creates a disconnect between players and eliminates one of the most important parts of any such game: interaction -- the experience of sitting together in the same room around a game "board". I intend to demonstrate a framework for playing board games that allows each player to have their own private view of game components while sharing a public display of the playing area.

Images

bunny by Asa Tse turtle by Asa Tse flowers by Asa Tse psp guy by Asa Tse blow fish by Asa Tse shapes to cat by Asa Tse dinosaur by Asa Tse cute girl by Asa Tse bee by Asa Tse frog by Asa Tse dog by Asa Tse cat by Asa Tse canvas face by Asa Tse duck face by Asa Tse