Lip Sync

The way we do lip sync in 2D, is we break the mouth shapes up into phonemes, which according to Wikipedia is “The smallest contrastive linguistic unit which may bring about a change of meaning”. Basically the phonemes are all of the distinct vowel or consonant mouth shapes and sounds we make when we talk. … Continue reading »

Week of November 18th: Sound

AnimAsset_sound   The Advent of Sound   mickey mousing In animation and film, “Mickey Mousing” is a film technique that syncs the accompanying music with the actions on screen. The term comes from the early and mid-production Walt Disney films, where the music almost completely works to mimic the animated motions of the characters. … … Continue reading »

Production Planning and Review

From now on we will be working on the final project, due the last week of the semester. Production Planning Phase – developing a roadmap – modified list taken from Inspired 3D Short Film Production: How long will your cut scene be? Thirty seconds? A minute? Two? What is the overall style of your film? … Continue reading »

Animatic Notes

Animatic Notes

After the storyboards have been drawn, the next step is to cut them together into an animatic. Doing this helps to figure out shot lengths, where and when to cut, camera moves, and overall film pacing. Sometimes to make the animatic, just the boards are strung together. Other times, the boards will be cut up, … Continue reading »

Week of October 28th: Every Picture Tells a Story Don’t It?

Week of October 28th: Every Picture Tells a Story Don’t It?

  Link to Sten McKenzie’s PowerPoints about Visual Storytelling AnimAsset_Class16   Film editing techniques - http://classes.yale.edu/film-analysis/htmfiles/editing.htm How Stanley Kubrick’s editing conveys a supernatural horror in “The Shining” Given what we just discussed, see how the frame is composed for the many shots in this video.

Week of October 21st: Providing Context

Week of October 21st: Providing Context

This week is devoted to putting the pieces together for your platformer. At the beginning of this process, you were asked to provide a pitch – a brief description that indicated the nature of your protagonist, and what he/she/it faces. Your next task is to create a story that either precedes or follows your platform. … Continue reading »

Week of October 14th

ASSIGNMENT Put your walk, jump, and idle animations in your game. Also put in the background/environment for your game. You do not need to have enemies in your game, but you need some sort of obstacle, for example a pit the character needs to jump over. Turn in your FLA file, and your SWF file. … Continue reading »