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Recent Publications & Creative Works

Academic Year 2012


Bayliss, J.D., Vedamurthy, I., Nahum, M., Levi, D., &
Bavelier, D., (2012), Lazy Eye Shooter: a Novel Game Therapy for Visual Recovery in Adult Amblyopia, Games Innovation Conference (IGIC), pp. 1-4.

Bayliss, J.D., (2012), Teaching Game AI through Minecraft Mods, Games Innovation Conference (IGIC), pp. 1-4.

Vedamurthy, I., Nahum, M., Bayliss, J.D., Bavelier, D., & Levi, D.M. (2012). A Novel Active Game Therapy for Visual Recovery in Adult Amblyopia. Poster session presented at The Association for Research in Vision and Ophthalmology (ARVO) Annual Meeting.

Bierre, K. (September 2012). Implementing a Game Design Course as a Multiplayer Game, Proceedings of the 2012 IEEE IGIC.

Biles, J. A. (Presenter). (2012, March). GenJam’s Journey: From Technology to Music. Speech presented at TEDx, Binghamton, NY.

Decker, A., & Lawley, E. L. (forthcoming). Life’s a Game and the Game of Life: How Making a Game Out of It Can Change Student Behavior. Proceedings from the 44th SIGCSE Technical Symposium of Computer Science Education.

Decker, A., Egert, C., Phelps, A. & McDonough, J. (2012).
Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation, Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 56-59.

Simkins, D., Egert, C. & Decker, A. (2012). Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games, Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 137-140.

Decker, A., & Trees, F. P. (2012, November 2-3). Intro 3 Ways: An Introduction to Three Environments for Teaching Introductory Programming, Workshop: CCSC E 2012.

Decker, A. & Alphonce, C. (2012). Computer Science K–8: Building a Strong Foundation, A presentation at the 4th Annual Western New York CSTA Fall Conference, October 12, 2012, Buffalo, New York.

Sun, T., Doubleday, N., & Smith, A. (2012). Designing Experiential Prototypes for the Future Workplace, CHI Conference Proceedings.

Kurtz, S., & Doubleday, N. (September 2012). What’s in your Toybox: Vehicles for Learning. Awarded Best Paper and included in the Conference Proceedings for the IEEE Games Innovation Conference.

Doubleday, N. (Presenter). (2012, May). Designing Experiential Prototypes for the Future Workplace. Case Study presented at CHI 2012, Austin, TX

Doubleday, N., Scott, R., & Kulik, R. (Presenters). (2012, September 20, 22, 23). Revolution. Presented at Rochester Science Museum’s Strasenberg Planetarium, Rochester, NY.

Barnes, S., & Egert, C. (2012). Space vs. Place. In S. Barnes (Author), Socializing the Classroom: Social Networks and Online Learning (pp. 35-53). Lanham, MD: Lexington Books.

Barnes, S., & Egert, C. (2012). Awareness and Notification. In S. Barnes (Author), Socializing the Classroom: Social Networks and Online Learning (pp. 71-80). Lanham, MD: Lexington Books.

Egert, C. (Presenter) (2012, July). Just Press Play. Presented at the NYSCIO Conference on Disruptive Technologies: Innovation and the New Reality, Rochester, NY.

Decker, A., Egert, C., Phelps, A., & McDonough, J. (2012, September 7-9). Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation, Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 56-59.

Egert, C., Goins, E., & Phelps, A. (2012, September 7-9). Studying the Past by Playing the Future, Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 60-63.

Simkins, D., Egert, C., & Decker, A. (2012, September 7-9). Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games, Proceedings from the 2012 IEEE International Games Innovation Conference, Rochester, NY, pp. 137-140.

Decker, A., Egert, C., Phelps, A., & McDonough, J. (Presenters). (2012, September 7-9). Technical Properties of Play: A Technical Analysis of Significant Properties for Video Game Preservation. Presented at the 2012 IEEE International Games Innovation Conference, Rochester, NY.

Egert, C., Goins, E., & Phelps, A. (Presenters). (2012, September 7-9). Studying the Past by Playing the Future. Presented at the 2012 IEEE International Games Innovation Conference, Rochester, NY.

Simkins, D., Egert, C., & Decker, A. (Presenters). (2012, September 7-9). Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM Games. Presented at the 2012 IEEE International Games Innovation Conference, Rochester.

Harris, W. M., & Roman, M. (2012). Reflection and Identity [Multimedia & Charcol Drawings]. Syracuse, NY: Community Folk Art Center.

Harris, W. M. (2011). Critical Play: Radical Game Design [Review of the article by Mary Flanagan, in American Journal of Play], Vol. 4, No. 2, Fall: pp. 261-263

Sonstein, J., Harris, W. M., & Henderson, T. (2012-present). GCCIS Ubiquitous Computing Workshop, Weekly workshop that takes place at Rochester Institute of Technology, Rochester, NY.

Henderson, T., Riordan, M., & Littel, B. (2012, Fall-Ongoing). Colordoku: A Game in Color Gradients. [Casual Game Based on Sudoku and Using Color Gradients Instead of Numbers]. Rochester, NY: Rochester Institute of Technology

Henderson, T., & Brennan, S. (2012, Fall-Ongoing). Tanagrams:
Fine Motor Control and Visual Discrimination
. [Casual Game Based on Tanagrams Using Color Textures and Drag and Drop to Improve Fine Motor Control and Visual Discrimination Skills in a Child with Down Syndrome]. Rochester, NY: Rochester Institute of Technology.

Henderson, T. (Presenter). (2012, November). Libraries and Games: Playing to Win, invited presentation at Auburn University Libraries, Auburn, AL.

Jackson, J.A. (Presenter). (2012, May 21-23). Bubble Drum-agog-ging, presented at the 12th International Conference on New Interfaces for Musical Expression, Ann Arbor, MI.

Barnes, S., & Jacobs, S. (2012). Structure of Networking Communities. In S. Barnes (Author), Socializing the Classroom: Social Networks and Online Learning (pp. 35 – 53). Lanham, MD: Lexington Books.

Schull, J., Jacobs, S., & Lundgren, C. (Presenters). (2012, February). Bootstrapping Innovation Partnerships Between the Ivory Tower and Industry. Presented at the ASEE Conference for Industry and Education Collaboration 2012, Orlando, FL.

Salcito, A. (moderator), Perez, L.,& Jacobs, S. (Presenters). (2012, March). Interactive Gaming and Student Achievement. Presented at SXSWedu, Austin, TX.

Schull, J., Lundgren, C., Jacobs, S., Petterson, S., Hillery, J., Walker, A., Turner J., Cardinal, E., & Barlow, J. (Presenters). (2012, March). The Sustainable University. Presented at Open 2012, San Francisco, CA.

Phelps, A.,& Jacobs, S. (Presenters). (2012, June). Just Press Play: A Unified Game Layer for Education. Presented at the New Media Consortium Summer Conference, Boston, MA.

Jacobs, S., Kussmaul, C., & Sabin, M. (2012, September 19-22). Free and Open Source Software in Computing Education. Conference proceedings from the ACM SIGITE in 2011, edited by Goda, B., Sobiesk. E., Connolly, R., West Point, NY.

Jacobs, S., Sugarman, L., & Rice, R. (Presenters). (2012, October). Creating MindGamersTM: Building Communication, Design and Development Process with Clinicians, Game Faculty and Students. Presented at Meaningful Play 2012, East Lansing, MI.

Jacobs, S., Egert, C., Soupios, M., & McGee, T. (Presenters). (2012, October). Gaming the Campus. Presented at Meaningful Play 2012, East Lansing, MI.

Rice, R., Jacobs, S., & Sugarman, L. (Presenters). (2012, November). Creating MindGamers. Presented at Game For Health Europe 2012, Amsterdam, the Netherlands.

Vullo, R., Jacobs, S., & Vullo, K. (2012, November). Quit for Life: The Video Game. Proceedings from the American Medical Informatics Association 2012 Annual ymposium, Chicago, IL.

Kurtz, S., Doubleday, N. (2012, September). What's In Your Toybox? Proceedings from the 4th International IEEE Consumer Electronics Society Games Innovation Conference (IGIC 2012), Rochester, NY.

Harris, S., Martinez, R., Martin, C., Phelps, A, & Lawley, E. (2012). The Role of Quantitative Assessment in Just Press Play: A Pervasive Game Addressing College Retention Issues and the Overall College Experience. Games, Learning & Society Conference, Madison, WI.

Martinez, R., Martin, C., Harris, S., Squire, K., Lawley, E., & Phelps, A. (2012). Just Press Play: Design Implications for Gamifying the Undergraduate Experience. Games, Learning & Society Conference, Madison, WI.

Watson, J., Stokes, B., Brinkman, D., Lawley, E., & Martinez, R. (2012). This Is Not An Orientation: Gameful Layers for the Freshman Experience. Game Developers Conference Education Summit, San Francisco, CA.

Macarthur Digital Media & Learning Conference, March 2012. Plenary session: This is Not An Orientation: Gameful Layers for the Freshman Experience.
http://dmlcentral.net/sites/dmlcentral/files/resource_files/dml2012program.pdf

Schull, J. (2012, March). U.S. Patent Number 8140435. Alexandria, VA.

United States: United States Patent and Trademark Office

Schull, J., Lundgren, C., Jacobs, S., Petterson, S., Hillery, J., Walker, A., Turner J., Cardinal, E., & Barlow, J. (Presenters). (2012, March). The Sustainable University. Presented at Open 2012, San Francisco, CA.

Schull, J., Jacobs, S., & Lundgren, C. (Presenters). (2012, February). Bootstrapping Innovation Partnerships Between the Ivory Tower and Industry. Presented at the ASEE Conference for Industry and Education Collaboration 2012, Orlando, FL.

Clark, R. A., Gatley, I., Meyer, J. , Rosen, M. , & Schull, J. (2012, October). U.S. Patent Number 8277052B2. Alexandria, VA.
United States: United States Patent and Trademark Office

DeMartino, R., Lundgren, C., & Schull, J. (Presenters). (2012, October). Undergraduate Innovation and Entrepreneurship. New York State Engineering Technology Association. Rochester, NY.

Critelli, M., Schwartz, D.I., & Gold, D. (Presenters). (2012). Serious Social Games: Designing a Business Simulation game. Proceedings of the Games Innovation Conference (IGIC), 2012 IEEE International, pp. 84-88.

Pan, Y., Mishra, S., Yuan, B., Stackpole, B., & Schwartz, D.I. (2012). Game-Based Forensics Course for First Year Students. Proceedings of the 13th Annual Conference on Information Technology Education, ACM, SIGITE ’12, pp 13-18.

Schwartz, D. I. (Presenter). (2012). Marketing Your Games, Speech Presented at the Rochester Sci-Fi Convention, Rochester, NY.

Selinger, E., Seager, T. P., Spierre, S. & Schwartz, D.I. (2012). Using Sustainability Games to Elicit Moral Hypotheses From Scientists and Engineers. In Per Homann, Jespersen, Soren Riis, and Pernille Almlund (eds.), Rethinking Climate Change Research: Clean-Technology, Culture, and Communication (pp. 117 -130). Burlington, VT: Ashgate.

Schwartz, D.I., Gold, S., Rao, A., & Arena, J. (2012, September). StoreWorld™ [Facebook App]. Rochester, NY: Rochester Institute of Technology.

Pierson, K., Simkins, D., Wilson, R., Vig, S., & Silver, D. (Perfomers). (2011, July 16, September 17, November 19 & 2012, January 21, March 17, June 19, July 21, September 15, November 17). Gateway: Eventide. Live action role playing series in Chicago, IL.

Simkins, D., Dikkers, S., & Owens, E. (2012). Unbroken Immersion. Well Played, 2(1), 13-25.

Simkins, D. (Presenter). (2012, June 13-15). Well Played: Skyrim. Presented at the Games+Learning+Society (GLS) Conference 8.0., Madison, WI.

Simkins, D. (Presenter). (2012, August 16-19). Creating Immersive Work. Presented at Gen Con 2012, Indianapolis, IN.

Simkins, D. (Presenter). (2012, August 16-19). Kung Fu Justice: Myrmidons. Presented at Gen Con 2012, Indianapolis, IN.

Malony, M., Simkins, D., & Malony, S. (Presenters). (2012, August 16-19). Sky High: Graduation Day. Presented at Gen Con 2012, Indianapolis, IN.

Brinkley, C., Malony, M., & Simkins, D. (Presenters). (2012, August 16-19). The Man Who Bought the Sky. Presented at Gen Con 2012, Indianapolis, IN.

Simkins, D., Egert, C., & Decker, A. (2012, September 7-9). Evaluating Martha Madison: Developing Analytical Tools for Gauging the Breadth of Learning Facilitated by STEM games. Presented at the International Games Innovation Conference (IEEE), Rochester, NY.


Academic Year 2011


Alphonce C. and Decker A. Class Notes for CSE 115, Self-published for use in course, 2006-2011.

Bierre, K., Grammenos, D., Hinn, M., and Westin, T. (2011) “Advances in Game Accessibility from 2005 to 2010”, HCII 2011, Orlando, Florida.

Cooper, Krystall, W. Michelle Harris, Leshell Hatley. “Girl Got Game,” Sisters Empowering Sisters Conference, Syracuse, NY (2011).

Cray, H., S. Dunwoody, W. Harris, and E. Wajed. “No Boundaries: New Expressions In African American Art, ” Group show at the Baobab Cultural Center, Rochester, NY (2011).

Decker, A., Trees, F. P., and Hoeppner, S. (2011) “Greenfoot: An Approach for Introducing Java”, A special session presented at CS & IT 2011, July 12, 2011, New York City, New York.

Decker, A., and Trees, F. P. (2011) “Greenfoot: Introducing Java with Games and Simulations”, A workshop presented at CCSC NE 2011, April 15, 2011, Springfield, Massachusetts.

Decker, A., and Trees, F. P. (2011) “Greenfoot: Introducing Java with Games and Simulations”, A tutorial session presented at CCSC NE 2011, April 15, 2011, Springfield, Massachusetts.

Doody, C., Cascioli, C., et al. Kona’s Crate: The Devilish Delivery Game. Darkwind Media. Published on Android, iOS, PC, XBOX-Live. 2011.

Egert, C. and Phelps, A., “Motivating Science Education through Games”, in Learning to Play: Exploring the Future of Education through Video Games (M. Khine, ed.), 53, pp. 129-151,

Peter Lang, New York, New York, 2011 Fullerton, T., Lawley, E., Squire, K., Brinkman, D., Stokes, B., Watson, J. and Phelps, A. “This is Not an Orientation: Gameful Layers for the Freshman Experience” MacArthur Digital Media + Learning Conference. San Francisco, CA. March 1-3, 2012 (forthcoming).

Harris-Homan, W. M. Graduate Student Symposium, invited panelist, Association for Computing Machinery Conference on Creativity and Cognition, Atlanta, GA (2011).

Jackson, Jay Alan “The Bubble Drum Project: Experimental Prototypes for Active Rhythm Games”, Games for Health 2011, Boston, MA May 19, 2011.

Jacobs, S. Well Played 3.0 Ed. Drew Davidson, “The Neverhood”, 2011. ETC Press

Jacobs, S. Ed. Journal of Game Design and Development Education, RIT University Press

Jacobs, S., Kussmaul, M, Sabin, C., ACM SIGITE 10/2011 “Free and Open Source Software in Computing Education” West Point, NY.

Jacobs, S. IEEE FIE 10/2011 “Work in Progress - Games For Life Workshop: Outreach To Middle and High School Age Girl Scouts”, Rapid City, SD.

Jacobs, S. Panel Session and Class Critique, “Game Narrative”, Rensselaer Polytechnic Institute, Troy, NY, 11/18/2011

Jacobs, S. Keynote Speaker, Gameslab Opening Ceremonies, University of Paderborn, Paderborn Germany. 04/07/2011.

Kölling, M., Trees, F.P., Hoeppner, S., and Green, D. Teaching with Greenfoot - From development of material to delivery in the classroom, Workshop: SIGCSE 2011, Dallas, TX, March 12, 2011.

[A. Decker un-credited because she was on the conference committee, but was a presenter] Lawley, E.L. MIT Center for Civic Media Panel on Civic Games, November 2011. Panel participant. (http://civic.mit.edu/blog/mstem/event-writeup-civic-games)

Lawley, E.L. Internet Librarian 2011, Monterey, CA, October 2011. Keynote address: “The Great Gamification Debate.”

Lawley, E.L. Games in Education Conference, Troy, NY, August 2011. “Just Press Play: A gaming layer for student success.”

Lawley, E.L. Serious Gamification Summit, Philadelphia, PA, August 2011. Closing Speaker.

Lawley, E.L. and Phelps, A. Microsoft Research Talk, Seattle, March 2011: “Student Achievement System” (http://research.microsoft.com/apps/video/default.aspx?id=145734)

Lawley, E.L. (in press) “Participatory Information Creation and Retrieval.” In Routledge Handbook of Participatory Cultures. (London: Routledge).

Lawley, E.L, Oyzon, E., & Phelps, A. (2011). “Just Press Play: Using Game Design and Narrative to Reshape the Undergraduate Student Experience.” Games, Learning & Society Conference, Madison, WI.

Lawley, E. and Phelps, A. “Just Press Play”. Games+Learning+Society Brown Bag Lecture Series. University of Wisconsin-Madison. Dec. 6, 2011.

Lundgren, C, Schull, J, Jacobs, S. NCIIA OPEN 2011: 03/2011 “Student Experiences in a Summer Fellows Program in RIT's Center for Student Innovation” Washington D.C., 3/25/11

Lundgren, C, Schull J. Jacobs, S. ASEE CIEC: 2/2011 “Synergies of Faculty Scholarship and Undergraduate Research.” San Antonio, TX.

Müller-Lietzkow, J, GameDays //2011 2te Internationale Konferenz zu Serious Gaming und 7ter Science meets Business Kongress, “Serious Games – Theory and Reality”, Darmstadt, Germany. [S. Jacobs un-credited in program because he did not attend, but co author of conference paper and credited on slides. Paper was one of several conference papers to be selected for publication is International Journal of Computer Science in Sport in 2012]

Oyzon, E. NCDHR ASL Deaf Health Services Survey, on-going. Application development, art direction and videography for the National Center for Deaf Health research through a grant from the Center for Disease Control. September 2009 to present.

Phelps, A. Serious Gamification Summit, Philadelphia, PA, August 2011. Panelist.

Schull, J., C. Lundgren, S. Jacobs, J. Hillery, S. Petterson. 11th Annual Lilly Conference on College and University Teaching, 09/2011 “Hey we invented this. What do we do now?” Traverse City MI

Schwartz, D. I. and J. D. Bayliss (2011) The Ethics of Reverse Engineering for Game Technology, Designing Games for Ethics: Models, Techniques and Frameworks. IGI Global, 2011. pp. 110-127.

Schwartz, D. I. and J. D. Bayliss (2011). Unifying Instructional and Game Design, Handbook of Research on Improving Learning and Motivation through Educational Games, P. Felicia (ed), IGI Global, 2011.

Selinger, E., Seager, T. P., Spierre, S. and D. I. Schwartz (2012, anticipated). Using Sustainability Games to Elicit Moral Hypotheses From Scientists and Engineers. In Per Homann, Jespersen, Soren Riis, and Pernille Almlund (eds.), Rethinking Climate Change Research: Clean-Technology, Culture, and Communication (Ashgate: forthcoming).

Schwartz, D. I. (2011). Teaching Students to Make Alternative Game Controllers, Journal of Game Design and Development Education, A. K. Peters Ltd.

Schwartz, D.I. (with Steve Gold, Ashok Rao, Jason Arena) (May, 2012, anticipated).

Schwartz, D.I. StoreWorld™, Rochester Institute of Technology, apps.facebook.com/storeworldgame.

Schwartz, D. I. (2011). Breaking into the Game Industry, Videogame Mania, The National Museum of Play.

Schwartz, D. I. (2011). Breaking into the Game Industry, Rochester Sci-Fi Convention.

Simkins, D. (2011). Negotiation, simulation, and shared fantasy: Learning through live action role play. A dissertation submitted to the University of Wisconsin-Madison. Awarded August 2011.

Smith, A., Doubleday, N., and Phelps, A. “Building Workspaces of the Future - Today”, Adobe MAX, Los Angeles, October 2011.

Vedamurthy, M. Nahum, J.D. Bayliss, D. Bavelier, and D.M. Levi, (2011): Modified Unreal Tournament: an Action Game Therapy for Amblyopia, I. Entertainment Software and Cognitive Neurotherapeutics Society Meeting, 2011.


Academic Year 2010


Egert, C. and Phelps, A., “Motivating Science Education through Games”, in Learning to Play: Exploring the Future of Education with Video Games (M. Khine, ed.), Peter Lang, Germany, pp. 129-151, 2011

Ey, M., Pietruch, J., an D. I. Schwartz (2010). “Oh-No! Banjo”–A Case Student in Alternative Game Controllers, in Proceedings of Future Play 2010, ACM.

Gold, K. (2010) “Designer-Driven Intention Recognition in an Action-Adventure Game Using Fast Forward Bayesian Models.” Proceedings of FLAIRS 2010, Daytona Beach, Florida.

Gold, K. and A. Olivier (2010). “Using Machine Translation to Convert Between Difficulties in Rhythm Games.” Proceedings of AIIDE 2010, Palo Alto, CA.

Gold, K. (2010). “Training goal recognition from low-level inputs in an action-adventure game.” Proceedings of AIIDE 2010, Palo Alto, CA.

Gold, K. and A. Petrosino (2010). “Using Information Gain to Build Meaningful Decision Forests for Multilabel Classification.” Proceedings of ICDL 2010, Ann Arbor, Michigan.

Handy, Andrea, W. Michelle Harris, Xanthe Matychak. “Rivière Memoir,” Presented at World Maker Faire 2010, New York, NY (2010).

Harris, W. Michelle. “Real-time Mosaic Video Studio,” juried presentation at The Studio at SIGGRAPH (Association for Computing Machinery's Special Interest Group on Graphics and Interactive Techniques) 2010, Los Angeles, CA (2010).

Harris, W. Michelle, “Mussselman Arts Triathalon,” Be Here Now ensemble (as media artist). Performed at Smith Opera House, Geneva, NY (2010).

Harris, W. Michelle, “Be Here Now,” Be Here Now ensemble (as media artist). Performed at SUNY Brockport, Brockport, NY (2010).

Harris, W. Michelle, “Barbie Mirror,” Harris, W. Michelle. Black History Month Family Day, Memorial Art Gallery, Rochester, NY (2010).

Harris, W. Michelle, “Her Ghosts, Mirrors and Pixels,”

Harris, W. Michelle. Solo art exhibition of selected works at Four Walls Gallery, Rochester, NY (2010).

Jackson, Jay Alan “Impulsive Pillow Pilates”, Games for Health 2010, Boston, MA May 25, 2010.

Jacobs, S. (March 2010) Panel on Education and Service Learning models, SIGCSE-2010 pre-conference activity, Milwaukee, WI.

Jacobs, S., DeCausemaker, and Lewis. (2010) International Symposium Technology and Deaf Education. Rochester, NY.

Jacobs, S., Lundgren, C., Schull, J. (2010) “Is Creating a Learning Environment that Produces Tangible Scholarship, Scholarship Itself?” 10th Annual Lilly Conference on College and University Teaching. Traverse City, MI.

Jacobs, S, and Davis, S. (August 2010) Girl Scout Game Development Workshop. ACM SIGGRAPH 2010. Los Angeles, CA.

Jacobs, S. (2010) “Work-In-Progress – Rochester Institute of Technology One Laptop Per Child and Open Source: A Unique Approach to Service Learning” IEEE Frontiers in Education. Washington, DC.

Jacobs, S. (2010) “Building an Education Ecology on Serious Game Design and Development for the One Laptop Per Child and Sugar Platforms.” IEEE Games Innovation Conference. Kowloon, Hong Kong, China.

Jacobs, S. (2011) "The Neverhood; A Different Kind of Never Never Land. You Had Me at Claymation." Chapter presented in Well Played 3.0, edited by Davidson, et al. ETC Press, Carnegie Mellon University. Online.

Lawley, E. (March 2010) “Picture the Impossible.” Serious Games Summit, Game Developer’s Conference. San Francisco, CA.

Lawley, E. (May 2010) “Picture the Impossible and the Laboratory for Social Computing.” Joint presentation to the University of Delaware departments of Computer Science and Art. Newark, Delaware.

Lawley, E. (October 2010) “Adding Value through Visualization.” Keynote Address. Internet Librarian 2010. Monterey, CA.

Lawley, E. “Picture the Impossible.” Keynote address. 8th Congress on Virtual Reality Applications. TECNALIA Research & Development Center, Spain.

Lundgren, C, Schull J. Jacobs, S. (February 2011) “Synergies of Faculty Scholarship and Undergraduate Research.” ASEE CIEC. San Antonio, TX.

Matychak, X and J. Schull (March 2010). “Collaborative Innovation Program: a creative conspiracy for
 cross-college collaboration at the Rochester Institute of Technology.” National Collegiate Inventors and Innovators Alliance.

McDonough, J. P., Olendorf, R., Kirschenbaum, M., Kraus, K., Reside, D., Donahue, R., Phelps, A., Egert, C., Lowood, H., and Rojo, S., Preserving Virtual Worlds Final Report, September 20, 2010. Petrosino, A. and K. Gold. (2010) “Toward Fast Mapping for Robot Adjective Learning.” 2010 AAAI Fall Symposium on Dialog with Robots. Arlington, Virginia.

Phelps, A. and Egert, C., “Adobe Tools in a Game Production Pipeline”, Adobe Education Leader’s Institute, San Jose, CA, July 2010.

Phelps, A., “The Changing Role and Expectation of Games and Media in Education”, IEEE CGAMES, University of Louisville, Louisville, KY, July 2010

Phelps, A. and Schell, J., “Cutting Edge Education Update”, Microsoft Research Faculty Summit, Redmond, WA, July 2010.

Phelps, A., “Education, Inspiration, Research and Play”, Rochester Museum and Science Center, Rochester, NY, April 2010

Piplica, A., A. Olivier, A. Petrosino, and K. Gold (2010). “Learning to Identify and Track Imaginary Objects Implied by Gestures.” Proceedings of FLAIRS 2010, Daytona Beach, Florida.

Seager, T. P., E. Selinger, D. Whiddon, and D. I. Schwartz (2010). Debunking the Fallacy of the Individual Decision-maker: An Experiential Pedagogy for Sustainability Ethics, The International Symposium on Sustainable Systems and Technology, 2010.

Schwartz, D. and J.D. Bayliss (2011).Unifying Instructional and Game Design, Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches, IGI Global.

Schwartz, D. and J.D. Bayliss (2011). Reverse Engineering Game Technology, Ethics and Game Design, vol. 2.

Vick, E. H, McDaniel, R, Jacobs S. (August 2010) “Using Semiotic Grammars for the Rapid Design of Evolving Video Game Mechanics”ACM SIGGRAPH, Los Angeles, CA.

Whittington, Keith J. (September 2010), “How to Infuse Active Learning into the Classroom while Maximizing Student Learning and Satisfaction Simple Active Learning Activities Designed to Increase Student Learning and Satisfaction”. Lilly North Conference on College & University Teaching, Traverse City, Michigan.